A compact and short tutorial about modeling a grenade with 3Ds Max and texturing it in Substance Painter.
Grenade Tutorial - Part 1 - Modeling & UV Layout - 3Ds Max 2016
Part 1 in which we cover scene setup, low and highpoly modeling, unwrapping and exporting the files over to substance painter for the baking part.
Grenade Tutorial - Part 2 - Baking & Texturing - Substance Painter
Texturing part of the grenade tutorial in which we will use the Substance Painter baker to render all our support maps and do some gameready PBR texturing for our grenade.
Gumroad: https://gumroad.com/timb
substance painter, tutorial, hand grenade, mk2 Grenade, hardsurface modeling, modeling, lowpoly, highpoly, unwrapping, game art, scene setup, baking textures, 3ds max 2016 tutorial
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