ZBrush character that will be used as an Adobe Character Animator Puppet. In the end, Lynne used a ZBrush render (flat + chalk renders combined in Photoshop) for a more illustrated look. Lynne rendered out hair as 22 separate pieces. For sweater Lynne used the Noise Plugin to apply alpha to the UVed mesh. Then, used the mask feature and deformation/inflate to get the weave patterns. Then in Fibermesh applied the hairs.
www.howtohauntyourhouse.com
www.rabbitholeproductions.com
https://www.pinterest.com/howtohaunt/3d-modeling-illustration/
gallery, 3d-gallery, zbrush, photoshop, after effects
www.howtohauntyourhouse.com
www.rabbitholeproductions.com
https://www.pinterest.com/howtohaunt/3d-modeling-illustration/
gallery, 3d-gallery, zbrush, photoshop, after effects
Wow. Amazing detail. Where can I see a video of the animated version? :-)
ReplyDeleteWould love to see the animated version!
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